Rating-m(intense blood, gore,violence, druguse,alchohol use, language,)
Single player mission based- any mission like take over 150 cities of america for 50 years.You can draft villages, zoom into a city, check what stuff its manufactoring and make it fit your needs. Campaign mode- This is a world map and you can control economy, military, check up on cities, visit battles, whatever.You can command this real time or you can use a map and plan attacks. if you have 10,000 men in reserve, you can send them all at once, or use them as defence, or send 15 men every 15 min. In this you don't recruit men but you set where, how often, and how many reinforcements come. if you want to you can select to control a character. you can look at stats of any character fighting. Here you get to manage small groups 2- 10,000 men. battle mode-This is when a battle starts in campaign mode.You fight battles started in campaign mode. If sniper charachter has m14, colt 45, etc, etc, you use their weapon. Includes weapon set that has been chosen for character picked at Military operations stage. soldier mode- you play a soldier that you clicked on in battle map mode, it is fps or 3rd person.
It is a turn based strategy game except for battles. This game focuses on War but does include economy. You set up everything from handpicking general's to era. In Time of war you play as comander of any country or create a country mode. View-3rd,1st,gods eye, battle map, campaign map, Limb wound- Attack on a limb (sever hand, stab leg)Ībdomen stab- Stabbing stomach multiple times Upclose (more damage, less defense), leaned back( more defense, less damage Time sliders (1/2 1/4 1/16 pause, normal 2x 4x) Light- graze, light shrapnel, light melee wound (small wound) (no real effect 15% max) Medium- limb wound, light chest wound, big shrapnel ( if arm horrible accury to fire long arms, 50% pistol accuracy.) (if Leg No sprinting, reduced movement.) (if chest/other- 50% sprint, everyonce in a while bad vision) Serious-Blood loss(blurred, red screen, Inability to fight well, 10%, immediate medical attention needed, movement slow, trippy) Location (divided groups - hill, Artillery enplacement, Ships etc.)